Game Collecting Analysis

Introduction

This project is a simple graphical exploration of results from a survey of a small game collecting group. There were a total of 47 respondents.

Which systems do you collect for?

Figure 1, System Types

This is an UpSet plot. It acts as an alternative to a venn diagram. You can see the overall number of respondents collecting for each system type on the left. To the right, you see how many respondents collect for each combination of systems. `

The overwhelming majority of respondents collect for consoles and handhelds. No respondent collects for just PC or just handhelds and anyone that collects for PC also collects for consoles and handhelds.

Figure 2, Console Generations

This is another UpSet plot looking at which console generations respondents collect.

Excluding the newest (and still hard to find) consoles, the recent generations are the most popular to collect for. Overall, the most popular generation is the sixth (PS2, Gamecube, Xbox, Dreamcast). Only two respondents collect for a single generation and only three respondents collect for just two generations.

Figure 3, Handheld Generations

Most everyone that collects handhelds collects for the same generations (Fourth, Sixth, Seventh, and Eight).

Figure 4, Ease of access

A majority of respondents collect for at least one system they did not own or have easy access to before those systems were dicsontinued. A majority of respondents also collect for currently manufactured systems.

Figure 5, Collecting multiple system variants

Despite the abundance of multiple variant hardware posts we see, most respondents are unlikely to purchase system variants.

What condition of games do you collect?

Figure 6, Sealed and staying sealed

Perhaps unsurprisingly, most respondents do not often collect games without the intention of opening them.

Figure 7, Prioritizing CIB

The two most important factors when deciding on collecting CIB or not are the system and the price.

Figure 8, Missing inserts

Most respondents prioritize games with cases but don’t care if some of the inserts are missing.

Figure 9, Loose games

Most respondents will also collect loose games for certain systems. In a follow up survey it may be of interest to split this by cartridge and disc based systems.

Figure 10, Visible wear

On average, respondents are ambivalent towards moderate wear and tear. This could be indicate that minor wear and tear is not as important as other factors such as price.

Figure 11, Superficial Damage

Most respondents are extremely unlikely to purchase a game with a significant damage.

Figure 12, Price vs CIB